
Between missions, you'll head back to the hamlet, where you'll try to recover from the horrors you've encountered. Theres like a boardgaming 'subgenre' or 'theme' where they basically emulate a computer game, which is not really what I want since it usually ends up with fiddly mechanics, 100s of +1 modifiers to track, and a 'best' experience playing solo.


Each hero will select three of seven available skills at the start of each mission (or more, once they're leveled up), and on each turn will choose from two available actions, including movement, interaction, changing stance, or using a skill. But it's not just physical harm that threatens them-the "Stressful Affliction System" means each member of the party will have to grapple with potentially debilitating paranoia, abusiveness, fear, irrationality, and "a host of gameplay-meaningful quirks."Ĭampaigns in the board game will unfold over 11 missions, three per threat level, culminating in a faceoff in the depths of the Darkest Dungeon itself.

Darkest Dungeon: The Board Game sounds a lot like Darkest Dungeon the videogame: 1-4 players assemble a team of ragged heroes at the Hamlet, and then embark on quests to explore dungeons, battle monsters, and help restore the Heir's mansion to its proper glory.
