

I use Barbed Shot on maps with higher threat boss monsters.

This tier is more complicated to explain. Also, since it spreads quickly, try to use it when the enemies are either near each other or the minion wave.

They tend to be more irresponsible than with Kael'thas' chain bomb. Most people underestimate Dagger damage and spread range. If you ensure you ALWAYS use it on a hero instead of minions you will get a lot of free damage before fights start, and will be able to continue pumping out fast daggers throughout the fight as well. I ONLY ever take Lost Soul because I find dagger to be her main source of poke damage. The reason why it is strong on Mines is because sappers do a LOT of damage to structures with this talent and you can take the forts down before the first golem if you play the camps as they spawn and escort them in. The only time you'll take something different is if you are on a map like Haunted Mines or if you're planning on pushing lanes a lot with camps on a map like Infernal Shrines, in which case you will take Mercenary Queen. It has the most value across the most matches. Overflowing Quiver is what you're going to want 90% of the time as it just gives a bit extra waveclear. I find that the level 1 talents don't have a ton of influence on the game.
